Mist-wrapped peaks, forgotten shrines and endless war between rival clans. We are building our own online world — from the first line of server code to the last brushstroke of the interface.
Nerium Studio is an independent game studio based in Warsaw, Poland. We are a small, focused team creating Nerium — a full-scale MMORPG — without off-the-shelf MMO templates or engines bought by the kilo.
Every system is ours: the authoritative game server, the network protocol, the Unreal Engine 5 client, the interface, visual effects and the tools we use to build and run the world. AI-assisted development with Claude Code lets our small team move at the pace of a much larger studio.

An online RPG built around rivalry, teamwork and a world shaped by its players. Inspired by the legends of the Far East, full of monsters, ancient temples and clan warfare.
Fast, demanding player-versus-player combat where reflexes and tactics matter more than gear alone.
Found a guild, forge alliances and fight for dominance over the land together with your friends.
Trading, market stalls and items whose value is shaped by the community, secured by the server.
Levels, skills, equipment upgrades and a seasonal pass that rewards every evening in the game.
Dozens of monsters, dungeons and powerful bosses waiting for those brave enough to face them.
Talk with your party and guild directly in the game — no third-party tools needed.
Work-in-progress images from development — the game is evolving every day.



We own our entire stack, which lets us iterate quickly, keep the game secure and scale it the way we want.
Custom game server, network protocol, database and the Unreal Engine 5 client.
Combat, progression, guilds, trading, bestiary and voice chat running on our servers.
New regions, monsters, effects and interface refinement.
Closed tests and community feedback before a wider launch.
Partnerships, press, publishing or questions about the game — we'd love to hear from you.
[email protected]